Specifically, you'll need a base city within a very few miles of the target and one or two loyalty cities right next door (if you phoned a friend). The keys to any successful endeavour (as any business major can tell you) are: Location, Location, Location. (For advice on heroes, please refer to my article "A Guide To Hero Selection", in the Archive of the Guides section.) Oh, and make sure you can feed them while you're getting ready. Additionally, since bots are smart little devils, you're going to want the proper heroes - not so good you'll cry if you lose them, but with the right stats for the job. A bunch of extra layer troops come in handy as well, and let's not forget Transports. You're also going to need a boatload of Archers, Cav, some Phracts, some Ballistae, and a metric $hit-ton of Scouts. This is gonna take a WHILE, so set aside a few hours, take care of your bio needs now, and call a friend if you need help. Unless you own a chamber-pot, it's likely too much for one person. In practical terms, what this means is that bot-hunting is too much for any one city. Let's face it: we're just too slow to compete fairly. If humans could fight better than bots, we wouldn't need this guide. Remember: The sign of a bot is that it has no imagination. To be perfectly frank, they proably wouldn't even be playing this game in the first place. There are exceptions to this behavior, but they are few and far between if botters were industrious and imaginative, they'd not use the bots. The average bot-farm player will not use much imagination or originality naming the alt, city, or heroes. Most players that use farming alts do so either from laziness or from a hightened sense of efficiency in practical terms, these are two sides of the same coin. Of course, the simplest way to track the elusive bot is by the name. By reading the numbers of the remaining resources in each NPC, one can find the bot's farming pattern. Because a hunter is a more efficient farmer than any mere human player, this is the surest way to track the bot. An intensive scout search of the surrounding area will show that most of the NPCs are near-empty all the time. The only way to know for certain is to scout it and then do the math this is the second sign.Ī hunter-bot will go out after the local NPCs. Each will do only that a hunter will have a vast reserve of food while a gatherer will likely start the engagement with the max-capacity for its res fields. Some bots just sit on their resource fields others go out and hit local NPCs. This behavior will be evident, but not conclusive. For instance, most bots when scouted will heal their scouts and immediately begin to rebuild them in small numbers. The sign of a bot is that it has no imagination: it will always react the same way to the same event. You can do that any day of the week today, we're hunting bots. In and of itself, that's hardly evidence that this is a bot the only way to find out for sure is to crush it until it should be dead and then check.īut that's a lot of work for a quick search, and besides - you're gonna waste a lot of time crushing real players. What you thought was an empty dead player city turns out to have a garrison - and even worse, it's online right now healing. Include screenshots of consecutive battle reports that show bot behavior for best results, and be prepared to watch it for a few days afterwards just to make sure it stays dead. In addition to this, I advise reporting the account before you start the fight and then after you crush the thing. Instead, I've come up with a way to wipe them out, one by one or wholesale. Ideally, we'd get them all perma-banned, but that's hard to manage. On our server, there are at least four full alliances composed entirely of one-city bot alt resource farmers.
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